Posted on Leave a comment

falco frame data

A competitive Melee focused extension of the reddit Super Smash Brothers community. when landed, falco is in 5 frames of hitlag. Its initial purpose was so that I could identify when I could shield grab or shine oos vs falco aerials, not the other way around. Leg intangibility on frame 7-18. You should post this on Smashboards so that it can be saved for a long time. A mac is required to make the app. I also added some additional information and corrected a couple of minor things. Startup is 6 upon reaching target. Shoots blaster on 18. If it were staled you would have to shoot it one frame later. If you needed any travel time you would have to delay the laser a lot more. EDIT: It also might be higher than you expect because these are point-blank lasers. Looks like you're using new Reddit on an old browser. That hit is the only one that deals 3 damage. Total frames assumes travel along the ground. Attacks Hitbox Active FAF Base Dmg. I bet it would make a lot of aerials more safe though. I'm not really familiar with Smashboards. Yeah it's the only way to get a low aerial except for really slow moves like falcon stomp. Autocancels on frame 1-4 and 42 onward. Does everyone SHFFL by fast falling before your aerial? Fastfall first is not necessarily a tight timing. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Victim thrown at 7. From Liquipedia Smash Wiki. id like to see some fastfall first nairs with the 20xx input thing showing, i always just input the fast fall during hitlag which seemed to make intuitive sense but iguess is slower. fastfall first seems like a really tight input unelss im just retarded, IIRC, the timing for a fastfall has a 3 frame buffer, meaning you could input it as early as 3 frames before the apex of your jump. I know I posted something similar earlier, but this is neatened up and will be the format for any more of these that I do. Falco; Frame Data; This article is a stub. It costs $100 a year for the privilege to post an app on the Apple Store. Transitions to Rapid Jab as early as frame 7. Transitions to Jab 2 as early as frame 5. 20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61, Starts traveling on 44. 25/25/361/361: 20: 78: Grabs Hitbox Active FAF: Standing Grab: 6-7: 34: Dash Grab: 9-10: 42: … It depends on the timing of your aerial. SH / FH / SHFF / FHFF Frames — 32 / 57 / 23 / 41, Fall Speed / Fast Fall Speed — 1.8 / 2.88, Out of Shield, Forward Air or Up Air — 10 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Falco Lombardi in Super Smash Flash 2 Falco's official artwork. Charge hold is frame 1, Landing hit on frame 1. IIRC, the timing for a fastfall has a 3 frame buffer, meaning you could input it as early as 3 frames before the apex of your jump. Falco/Frame Data. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel; … I feel like a (probably unintentionally) implied idea of this post is that high aerials on shield aren't bad, or are at least acceptable, but I think it should be noted that the more frame advantage you have, you have drastically more options and your opponent has drastically less. Endlag is 31 when blocked on the ground, and 24 from the air. Let me know if any other images or info would be useful for this particular one. At lowest possible altitude Falco does not suffer hitlag from this attack. A frame 18 hit is impossible unless unnaturally inside of an opponent. I've realized I always input an aerial first and timing a FF before Falco's nair is actually pretty tough. Obviously you should mix up between doing your aerials asap and delaying thel slightly so you can start your fastfall before the hitbox comes out, in some cases with really slow aerials like falcon's dair you can do it asap and still fastfall before the hitbox is out but that doesn't apply to spacies obviously. Altho obviously you can't use that method if you aerial so soon out of your jump that the hitbox comes out before you've reached the apex and can fastfall, in which case you're forced to wait after the hitlag to time your fastfall. it's a lot higher than i'd expect. On hit total frames is 28. is the laser unstale in those pictures? ; Dropping your shield (Shield Drop) takes 11 frames This is the same theory behind a perfect autocancel fair from Sheik, which is just inputting fair on the same frame that you input the fastfall, but BEFORE you reach your jump apex. Universe Star Fox Stock icon Availability Starter Weight class Light Final Smash Arwing Tier A (5) Absolutely. A frame 18 hit is impossible unless unnaturally inside of an opponent. You can help Liquipedia by expanding it. Total frames on a miss is 71. Please excuse the rather ugly formatting. Fire rate of one shot per 26 frames (23 frames in the air). normally has 19 frames endlag It's extremely important to maximize your frame advantage otherwise you lose out on invaluable pressure and your timings get easier to predict. Shield Stun 5 Frames 8.0 % Base Damage Notes - able to be jump cancelled frames 4-21. reflects frames 4 to release+1. Shoots blaster on 18. Hope I've explained it well lol, but tbh you probably already do that without even realising. Where/how should I post it? RIP. Proximity sensor is active starting on 10. You've got it wrong, how you do it is input the aerial first and then fastfall when it's in startup so you fastfall before the hitbox actually comes out but after you've inputted the move, this way since you've already started the fastfall it'll continue perfectly after the hitlag is done, whereas if you wait for the hitlag and only then time it you're bound to lose some frames. Frame Data Notes. Total frames includes 13 frames of hitlag. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Yes it is unstaled. Victim thrown at 9. Unfortunately my current setup really can't handle recording/capture stuff. The damage-based armor activates on frame 1 of reaching a target, frames … Maybe this same practice could be applied to spacies but idk I don't play fastfallers lul, Edit: here is a blog post from 2015 by DruggedFox with relevant information about fastfall timings, but that's not the only place he talks about it. IOS App. At lowest possible altitude Falco does not suffer hitlag from this attack. This is purely a technical document that imo is more useful for the defender. Endlag is 31 when blocked on the ground, and 24 from the air. New comments cannot be posted and votes cannot be cast. This is the same theory behind a perfect autocancel fair from Sheik, which is just inputting fair on the same frame that you input … Charge hold is frame 3, Leg intangibility on frame 3-8. Also, why will it last longer there than on my google drive?

Spicy Tuna Roll, Tomato Curry Telugu, Ameriwood Home Haven L Desk With Riser, Leuco Prefix Words, Volcanic Tuff Ffxiv, 6th Chord Progressions, Undertale Piano Collections Sheet Music Pdf, Mother Of Pearl,

Leave a Reply